We have been developing methods of working directly with Dr Paddy Brock’s infectious disease transmission models (produced using statistical computing), to drive a dynamic real-time landscape in a game engine….
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We have been developing methods of working directly with Dr Paddy Brock’s infectious disease transmission models (produced using statistical computing), to drive a dynamic real-time landscape in a game engine….
We spoke to boredomresearch about how they are employing mathematical modelling and real-time animation in developing Afterglow.